
With a strong foundation in programming and over 15 years of experience, I specialize in developing interactive, real-time experiences that merge the physical and digital. As a technical lead, I bridge the gap between concept and execution by not only building robust systems with tools like Unreal Engine, Unity3D, and custom electronics, but also actively contributing to the creative process.
My work spans museum exhibits, immersive installations, AR/VR, multiplayer, and virtual production, often involving bespoke hardware, projection mapping, and tangible interfaces. I thrive in multidisciplinary teams, translating ambitious ideas into elegant technical solutions, and have contributed to projects recognized by Cannes Lions, FWA, iF Design and many more.